Your visual editor needs a linter: rule engines over connectivity graphs
TLDR
While IDEs lint code continuously, visual editors rarely provide semantic linting, even when diagrams encode machine-checkable domain logic. Once a canvas application constructs a queryable graph model (components, wires, and transitive nets), adding a modular rule engine transforms static drawings into verified engineering assets. Isolating individual rule checks withintry/catch guards and linking findings directly to canvas elements creates a powerful linting workflow.
| Rule Engine Layer | Responsibility | Key Output / Benefit |
|---|---|---|
| Transitive Net Graph | Union-Find connectivity computation | $O(1)$ net membership queries |
| Modular Rule Engine | Evaluates pure check(ctx) functions | Isolated finding collection (error, warning) |
| Interactive Findings Panel | Displays finding counts & canvas links | Direct visual element highlighting |
Problem statement: the limits of visual inspection
In diagram editors (electrical schematics, UML architecture, database ERDs, workflow graphs), users frequently introduce semantic errors that are visually subtle but syntactically broken:
- Unconnected component pins.
- Duplicate reference designators (
R1assigned twice). - Power nets shorted directly to ground.
- Dangling wire stubs connected at only one end.
Technical architecture: queryable models & pure rule checkers
1. The prerequisite queryable context
A canvas linter requires a queryable context (ctx) containing components, wires, and transitively computed nets:
// Queryable Linter Context Snapshot
const linterContext = {
components: getComponents(), // Component nodes with spec references
wires: getWires(), // Edge segments with resolved endpoints
nets: computeNetsUnionFind() // Transitive net sets (Union-Find)
};
2. Pure rule declaration shape
Each rule is defined as metadata plus a pure check function that returns element-linked findings:// Modular Rule Definition: Shorted Net Check
const powerShortRule = {
id: 'power-short-check',
severity: 'error',
check(ctx) {
const findings = [];
ctx.nets.forEach(net => { const symbols = Array.from(net.componentIds).map(id => getSymbolType(id)); const hasPower = symbols.some(s => s === 'VCC' || s === 'VDD'); const hasGround = symbols.some(s => s === 'GND');
if (hasPower && hasGround) { findings.push({ message: Critical Short Circuit: Net '${net.id}' connects Power and Ground., elementIds: Array.from(net.wireIds) }); } });
return findings; } };
3. Crash-Isolated rule runner
Run rules insidetry/catch wrappers to ensure a single failing rule cannot crash the entire linting pipeline:
// Crash-Isolated Linter Execution
function runLinter(rules, ctx) {
const allFindings = [];
rules.forEach(rule => { try { const ruleFindings = rule.check(ctx); ruleFindings.forEach(f => { allFindings.push({ ...f, ruleId: rule.id, severity: rule.severity }); }); } catch (err) { console.error(Rule '${rule.id}' threw an error:, err); } });
return allFindings; }
The findings UI: connecting reports to canvas elements
A linter is only as effective as its feedback interface. Clicking any entry in the findings panel highlights the offending elements directly on the canvas:
function renderFindingRow(finding) {
const row = document.createElement('div');
row.className = finding-row severity-${finding.severity};
row.textContent = finding.message;
// Clicking finding highlights offending canvas elements row.onclick = () => { highlightCanvasElements(finding.elementIds); };
return row; }
Rule of thumb: Invest in building a clean graph model once (Union-Find nets), then implement linter rules as pure, crash-isolated functions that link findings directly to canvas DOM elements.